Infinite Minigolf is about as simple as it gets with regard to the basic mechanics: you simply pull back on the analog stick to choose the power of your swing, indicated by an onscreen meter, then push it forward to follow through. Casual concepts like minigolf rarely lend themselves well to complex, dense mechanics (although I’d love to see someone successfully pull that off!), and so there should be relatively little time between picking up the controller and the satisfaction of getting feedback. When I say “pick-up-and-play principles,” I mean the ease of the average person to start playing and understand the game right away.
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